
Editorial Design
Client: GameStop
2026
I was tasked with creating the design for a book about the history of video games. It covers the early beginnings of the industry up until the present day. This book targets the a younger audience and those who want to learn more about the subject.
The concept for this book are the buttons that we press. For video games an input is essential for that interactive communication between you and the device. The visuals create a kinetic feeling, feeling the repetition of each button press.








